It’s the proverbial magnificent dance between life and death, sophisticated human and untamed nature, as you and the beasts go back and forth dodging and countering each other’s attacks. Think of some of the epic bosses you’ve conquered, imagine an entire game fighting one after the other, and that’s what Wild Hearts presents. Like in Dark Souls, you’d better learn to dodge, as it’s your only defense aside from a few defense-oriented karakuri. The kemono are massive balls of kinetic energy, and their attacks sure do smart. You spend the bulk of your time in Wild Hearts hunting and fighting kemono, so thankfully, the combat is dynamic and exhilarating. While you have a variety of standard weapons, each with its own quirks, the karakuri are vital to taking kemono down. The difference here is your character is a master of utilizing special devices called karakuri that aid you in performing powerful attacks on the beasts. Much like other monster-hunting games, Wild Hearts has you follow a familiar pattern of tracking down monsters the size of a house (called kemono), killing them (or dying in the attempt), and using their parts to craft better weapons and armor so you can do it all again. But with Wild Hearts, Omega Force and EA hope some innovations and a gorgeous feudal Japan-inspired world will prove there’s enough room for both. Monster Hunter, practically synonymous with the monster-hunting subgenre, is the king of its ecosystem. Omega Force, mostly known for their Warriors games, is now setting out the bait again to see if they can catch something. Has there ever been a game where you play as a monster hunter? Of course.
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